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Axe: leveled up by using Axe weapon in combat.
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You can only refill it (eat food, sleep in bed, go to bathhouse). Health: Health is fixed at 100, you cannot level it up.Speed: Determined by your Agility stat as well as clothing.Heavy armor makes more noise, soft clothing is better. It affects if people will look twice when they see you sneaking around. Conspicuousness: Determined by your clothing.Dark clothing is good, brightly colored armor isn’t. Also affected by light/darkness and how close you are to people. Visibility: Determined by your clothing.Wear expensive ornaments and high-quality clothing to increase this. Charisma: Determined by your visible clothing (underclothing doesn’t count).Speech: leveled up by talking to people and successful persuasions. Every new line of dialogue (white) counts, but greyed-out dialogues don’t increase it.In theory you could rubber-band your controller sticks and just run in circles. Vitality: leveled up by running, climbing obstacles and surviving combat encounters.Also from dodging in combat and using sabres / short swords. Hitting / killing enemies with arrows gives Agility XP. Fighting with any melee weapon increases this. So by just doing main quests you can level up, too. Game progression also yields some main level XP. It’s like an “average” value derived from all your stats. Leveling up one stat gives you XP towards the main level. The Main Level is determined by the value of all your other stats.
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